COURSE DESCRIPTION:
The course begins with an introduction to gamification, its benefits, and applications in the classroom. It will help teachers of all levels to increase student engagement and improve learning outcomes by incorporating gamification techniques into their classrooms. Participants will learn how to design gamified activities, use digital tools, and overcome common challenges in gamified learning environments.
WHO IS THIS COURSE FOR?
1) Primary School Teachers: They can utilize gamification to make foundational learning more engaging and enjoyable for young students.
2) Secondary School Teachers: Gamification helps maintain student engagement and promotes critical thinking and problem-solving skills in complex subjects.
3) Special Education Teachers: Personalized, adaptive game-based activities canenhance learning outcomes for students with diverse learning needs and disabilities.
4) Educational Technologists and ICT Coordinators: They can integrate and support gamification initiatives, creating a more interactive and engaging learning environment.
5) Curriculum Designers and Education Consultants: Understanding gamification principles allows them to develop curricula that incorporate engaging game-based learning elements.
OBJECTIVES:
1) Enhance participants' understanding of the principles of gamification and its potential to increase student engagement, motivation, and learning outcomes in educational settings.
2) Develop practical skills and techniques for integrating gamification into various subject areas, fostering interdisciplinary connections and innovative teaching practices.
3) Equip participants with strategies to design and implement gamified activities that cater to diverse learning needs, ensuring inclusivity and accessibility for all students.
4) Explore various gamification tools, platforms, and methodologies, promoting technological proficiency and creative application among participants and their students.
5) Encourage collaboration and communication between educators from different disciplines, facilitating the exchange of ideas and the development of engaging, gamified learning experiences.
6) Foster participants' ability to assess the impact of gamification on student learning outcomes and adapt their teaching practices accordingly to maximize the benefits of game-based learning in the classroom.
SAMPLE PROGRAMME:
1) Monday
- Welcome, orientation and briefing before classes.
- Introduction to Gamification: Overview of the concept, its benefits, and its applications in education.
- Designing Gamified Activities: Principles and best practices for designing engaging and effective gamified activities.
2) Tuesday
- Gamification Techniques: Various techniques for incorporating gamification into the classroom, including points, badges, leaderboards, and rewards.
- Case Studies and Examples: Real-world examples of successful gamification implementations in education.
3) Wednesday
- Planning and Preparation: Strategies for planning and preparing gamified activities, including setting clear objectives and assessing student progress.
- Overcoming Challenges: Common challenges and how to address them, such as managing classroom dynamics and ensuring equity.
4) Thursday
- Collaborative Learning: Strategies for incorporating teamwork and collaboration into gamified activities.
- Assessment and Feedback: Effective methods for assessing student progress and providing feedback in gamified environments
5) Friday
- Designing a Gamified Unit: Participants will work in groups to design a comprehensive gamified unit incorporating the strategies and techniques learned throughout the course.
- Course Reflection, Feedback, and Action Planning for Future Implementation
*** SATURDAY ***
CULTURAL TRIP: One Full Day Cultural Visit (optional, additional fee)
Przykładowe zajęcia dodatkowe:

beach games, beach volleyball, bowling *, cycling *, surfing *, water sports *, pływanie

bicycle tours *, boat cruises *, city tour/walk, conversation practice, cooking lessons, cultural activities, guided museum tours, guided walks, orientation tour, pub and restaurant evenings, seminars on various subjects, sightseeng, theme workshops

Bolonia *, Tarifa *, Castle of “Guzmán el Bueno” *, Tavira Tower *, Cádiz
* zajęcia dodatkowo płatne
Uczestnicy kursu

Satoshi
Nagasaki (Japonia)Jestem zaskoczony możliwościami, jakie daje ten kurs. Uczyłem się przy pomocy programów komputerowych angielskiego, niemieckiego i hiszpańskiego i nie spodziewałbym się, iż powstanie program do nauki języka polskiego w wielu kwestiach przewyższający tamte programy. Choć uczę się dopiero od miesiąca jestem pewny, że wkrótce będę mówił po polsku!